Lesson 1
Reviewer in Educational
technology 1
History
of educational technology
1. Ancient
Greece “techne” refers to the process of applying knowledge systematically to
the art of instruction.
2. During
the middle age, Pierre Abelard introduced a technology of instruction.
3. Comenius,
Pestalozzi and others contributed their own concepts on Educational technology
4. Johann
Amos Comenius Pioneer of modern instructional technology.
5. Edward
Thorndike and John Dewey
6. Formulated
the scientific theory of learning and scientific method.
7. The
19th century effective technological development
-by
1920, visual media became widely accepted
-1926,
educational films were used as instructional media
-1927,
Pressey wrote on programmed learning
H.
1932 the first instructional television program
I.Wortl
war II implementation of instructional technology.
Quality
of Education through educational technology
§ As educators become
more keenly aware of their responsibility to deliver the best quality education
to students, they have began to recognize the need to be aware of educational
technology.
§ With photo copier, now students can have a copy of relevant sections of books and
articles and take them home for study.
Meaning
of educational technology
§ Technology in
education
-was
a subsequent soft ware phase in which suitable learning materials were
developed.
§ Technology of
education
-it
is the process/application
The
roles of educational technology in the 21st century
3
current trends that may point the way to the nature of teaching and
learning in the future.
§ Student-centered
learning
-Ways
of learning that fit the students’ needs
§ Teaching higher cognitive
and non-cognitive skills
-development
of science and technology-based game, simulation, and case studies. These
techniques of instructions are ideally suited for the use in teaching the
various higher cognitive and non-cognitive skills.
§ The spread of
information technology
-aiding
this spread of the use of, the computer.
In ET
1 the learner also oriented of dangers of dehumanization.
1. We turn them on and off whenever it suits our fancy.
2. No explanation is offered on why and what they do.
3. Their plans and future are unheard.
4. All work and no play.
5. Their human worth is judged only by the quality of
their products.
6. Human empathy is absent.
On
the application of educ. Tech. to instruction ET1 showed the 4 phases of
educational tech. in teaching-learning namely;
1. Identification
of objectives-logical approach to human activities
2. Design
of learning experiences- the teacher must consider (a) sequences and strategies
and (b) modes and medi
3. Evaluation of the effectiveness of the
learning experiences- the use of evaluative devices, (a) observation devices:
checklist, rating scales, anecdotal records (b) self-report instruments: inventories,
questionnaires (c) test items: essay and objective types.
4. Improvement of the learning experiences as
to better achieve the objectives- revisions may be done, such as by changes in
the media or materials employed.
· Instructional technology are
those aspects of educational technology that are concerned primarily with
instruction as contrasted to design and operation of educational instructions.
· Educational media are the
means of communication available for educational purposes other than the
teacher himself.
· Audio-visual aids emphasizes
the use of the senses hearing (audial) seeing (visual)
· Message-content to be taught.
· Medium-the shape of the
message.
· Channel-is the vehicle or the
structure through which the medium is presented to the learner.
To
uplift the learner to human leaning through the use of learning technology
Domains
of learning
Cognitive
skills
§ 1.1
knowledge: to remember, define, recognize, recall
§ 1.2 Comprehension:
interpret, summarize, paraphrase, extrapolate
§ 1.3
Application: to relate ideas and information to other situations
§ 1.4Creation:
to break down into other ideas/concepts
Application
level
§ 2.1 Receiving: to be
aware
§ 2.2 Responding: to
react actively
§ 2.3 Valuing:
to display an attitude
§ 2.4
Characterizing: to how a consistent value system
Motor
skills
§ 3.1
Imitation: to repeat action
§ 3.2
Manipulation: to perform independently
§ 3.3
Precision: to perform with accuracy
§ 3.4
Articulation: to perform unconsciously with increased skills
Interpersonal
skills
1.
Seeking or giving information-to offer facts, opinions, clarification
2.
Proposing-to make a suggestion
3.
Building and supporting -to add to a concept
4.
Shutting-to exclude someone from the group from involvement
5.
Disagreeing -to declare difference of opinion
6.
Summarizing-to restate in a compact form
Lesson 2
An overview: Educational Technology 2
Educational Technology 2 is concerned with “Integrating
Technology into Teaching and Learning.” Specifically this is focus in
introducing, reinforcing, supplementing and extending the knowledge and skills
to learners so that they can become exemplary users of educational Technology.
COURSE OBJECTIVES:
ü To, provide education with the use of Technology in instruction by providing knowledge and skills on Technology Integration-In-Instruction to learners.
ü To impart learning experiences in Instructional Technology supported instructional planning.
ü To acquaint students on information technology or IT related learning theories with the computer as a tutor.
ü To, learn how to use and evaluate computer-based educational resources.
ü To engage learners on practical technology integration issues including managing IT classrooms, use of the internet for learning, cooperative learning through the use of information technology, etc
ü To inculcate higher-level thinking and creativity among students while providing them knowledge of IT-related learning theories.
COURSE OBJECTIVES:
ü To, provide education with the use of Technology in instruction by providing knowledge and skills on Technology Integration-In-Instruction to learners.
ü To impart learning experiences in Instructional Technology supported instructional planning.
ü To acquaint students on information technology or IT related learning theories with the computer as a tutor.
ü To, learn how to use and evaluate computer-based educational resources.
ü To engage learners on practical technology integration issues including managing IT classrooms, use of the internet for learning, cooperative learning through the use of information technology, etc
ü To inculcate higher-level thinking and creativity among students while providing them knowledge of IT-related learning theories.
Lesson 3
Educational Technology in the Asia Pacific
Region
New Zealand 2001 ICT
Goals and Strategies
Goal
Government with the
education and technology sectors, community groups, and industry envisions to
support to the development of the capability of schools to use information and
communication technologies in teaching-and-learning and in administration.
Strategies:
— Improving
learning outcomes for students using ICT to support the curriculum.
— Using
ICT to improve the efficiency and effectiveness of educational administration.
— Developing
partnership with communities to enhance access to learning through ICT.
Focus Area:
— Infrastructure
for increasing school’s access to ICT’s to enhance education
— Professional
development so that school managers and teachers can increase
their capacity to use ICT
Initiatives
— An
On-line resource center with a centrally managed website for the
delivery of multimedia resources to schools.
— A
computer recycling scheme.
— A
planning and implementation guide for schools
— ICT
professional development schools/clusters
Australia IT
Initiatives
In the Adelaide
Declaration on National Goals for schools, information technology is
one of the eight national goals/learning areas students should
achieve.
The
plan for achieving the national goal for IT are left to individual states and
territories with the Educational Network Australia (EdNA) as the coordinating
and advisory body.
Common features to
planning, funding and implementation are:
— Fast
local and wide area networks linking schools across the state and territory.
— Substantial
number of computers in schools, ensuring adequate access
— Continuing
teacher training in the use of technology for instruction
— Technical
support to each school
— Sufficient
hardware and software
— Digital
library resources
— Technology
demonstrating as models for schools
Malaysia Smart
school-level Technology Project
Technology plays many roles in a smart school from facilitating
teaching-and-learning activities to assisting with school management. Fully
equipping a school includes:
— Classrooms
with multi-media, presentation facilities, e-mail and groupware for
collaborative work.
— Library
media center with database for multimedia courseware and network access to the
internet
— Computer
laboratory for teaching
— Multimedia
development center
— studio/theatrette
— Teacher’s
room with on-line access
— Server
room equipped to handle applications, management database and web servers
— Administration
offices capable of managing databases of students and facilities, tracking
student and teacher performance and resources, distributing notices and other
information electronically
Singapore Masterplan
for IT in Education
The Masterplan has
four key dimensions:
— Curriculum
and Assessment
— Learning
Resources
— Teacher
Development
— Physical
and Technological Infrastructure
Curriculum and
Assessment
— A
balance between acquisition of factual knowledge and mastery of concepts and
skills
— Students
in more active and independent learning
— Assessment
to measure abilities in applying information, communicating and thinking
Learning Resources
— Development
of a wide range of educational software for instruction
— Use
of relevant internet resources for teaching and learning
— Convenient
and timely procurement of software materials
Teacher’s Development
— Training
and purposeful use of IT for teaching
— Equipping
each trainee teacher with ore skills in teaching with IT
— Tie-ups
with instruction of higher learning industry partners
Physical and
Technological Infrastructure
— Pupil
computer ratio of 2:1
— Access
to IT in all learning areas in the school
— School-wide
network, and school linkages through wide area network (WAN), eventually
connected to Singapore ONE (a broadband access service for high-speedy delivery
of multimedia services on island-wide basis
Hong Kong Education
Program Highlights
The IT initiatives
are:
— On
average, 40 computers for each primary school and 82 computers for each
secondary school
— About
85,000 IT training places for teachers at four levels
— Technical
support for all schools
— An
Information Education Resources Center for all schools and teachers
— An
IT coordinator for each of 250 schools which should have sound IT plans
— Computer
rooms for use by students after normal school hours
— An
IT Pilot Scheme to provide schools with additional resources
— Review
of school curriculum to incorporate IT elements
— Development
of appropriate software in collaboration with government, the private sector,
tertiary, institutions and schools
— Exploring
the feasibility of setting up an education-specific intranet
Lesson 4
Basic Concepts on Integrating Technology in
Instruction
Integrating technology with teaching means the use of learning
technologies to introduce, reinforce, supplement, and extend skill. There are
different levels of integration of technology in instruction. There is NO
INTEGRATIVE PROCESS if for example the teacher makes students play computer games
to them a rest period during classes
Lesson 5
State-of-the-art ET Application Practices
More recent ET
education practice
•
Through school or training center computer courses, present-day students have
become computer literate. They send e-mail, prepare computer encoded class
reports, and even make power-point presentations sometimes to the surprise of
their media tradition-bound teachers.
•
Following the call for developing critical thinking among students, teachers
have deemphasized rote learning and have spent more time in methods to allow
students to comprehend/internalize lessons.
•
Shifting focus from lower-level traditional learning outcomes, student
assessment/examinations have included measurement of higher level learning
outcomes such as creative and critical thinking skills.
•
Recent teaching-learning models (such as constructivism and social
constructivism) have paved the way for instructional approaches in which
Students rely less on
teachers as information-givers, and instead more in their efforts to acquire
information, build their own knowledge, and solve problems.
Obstacles to IT
pedagogical practice
· Use
of the computer is time-consuming and expensive.
· Besides
there also danger of a technology-centered classroom along the fear that
computers may soon replace teachers.
· Teachers
should balance their time for the preparation and application of instructional
tools. Through wise technical advice, schools can also acquire the most
appropriate computer hardware and software. At the same time, training should
ensure that the use of ET is fitted to learning objectives.
· In
addition, teachers should acquire computer skills for so that they can serve as
models in integrating educational technology in the teaching-learning
process.schools should now foster a student-centered learning environment,
where in students are given leeway to use computer information sources in their
assignments, reports and presentations in written, visual, or dramatic forms.
Lesson 6
IT ENTERS A NEW LEARNING ENVIRONMENT
MEANINGFUL LEARNING
It focuses to new
experiences that are related to what the learner already knows. it assumes
that:
· Students
already have some knowledge that is relevant to new learning
· Students
are willing to perform class work to find connections between what they already
know and what they can learn
DISCOVERY LEARNING
· The
students perform task to uncover what is to be learned.
GENERATIVE LEARNING
It viewed students as
active learner who can attend to learning events, it is different from the
simple process of storing information.
CONSTRUCTIVISM
In constructivism, the
learner builds a personal understanding through appropriate learning activities
and good learning environment. The most accepted principles are:
· Learning
consists in what person can actively assemble for himself and not what he can
receive passively.
· T he role
of learning is to help the individual live/adapt to his personal world.
· Three
practical implications:
· The
learner is directly responsible for learning.
· The
context of meaningful learning consists in the learner “connecting” his school
activity with real life.
· The
purpose of education is the acquisition of practical and personal knowledge,
not abstract or universal truths.
The common themes for
the four learning domains:
LEARNERS
· Are
active, purposeful learners
· Set
personal goals and strategies to achieve these goals
· Make
their learning experiences meaningful and relevant to their lives.
· Seek to
build an understanding of their personal worlds so they can work/live
productively.
· Build on
what they already know in order to interpret and respond to new experiences
Lesson 7
IT for higher thinking skills and creativity
higher level learning
outcomes-
To define higher level
thinking skills and creativity, we may adopt a framework that is a helpful
synthesis of many models and definitions on the subject matter. The framework
is not exhaustive but a helpful guide for the teacher's effort to understand
the learner's higher learning process
Complex Thinking
skills Sub-skills
Focusing- Defining
the problem, goal/objective-setting, brainstorming.
Information Gathering- Selection, recording of data of information.
Remembering- Associating, relating new data with old.
Information Gathering- Selection, recording of data of information.
Remembering- Associating, relating new data with old.
Analyzing- Identifying
idea constructs, patterns.
Generating - Deducing, inducting, and elaborating.
Organizing- Classifying, relating.
Imagining- Visualizing, predicting.
Designing- Planning, formulating.
Generating - Deducing, inducting, and elaborating.
Organizing- Classifying, relating.
Imagining- Visualizing, predicting.
Designing- Planning, formulating.
Integration-
Summarizing, abstracting.
Evaluating - Setting criteria, testing, idea, verifying outcomes, revising.
Evaluating - Setting criteria, testing, idea, verifying outcomes, revising.
the upgraded project
method
give these complex thinking skills, the modern day teacher can now be guided on his goal to help student achieve higher level thinking skills and creativity beyond the ordinary bench mark of student's passing ,even excelling achievement tests. Given the fact that the ordinary classroom is awfully lacking in instructional toolkits to bring students to the higher domains of learning and achieving, the project method is suggested
give these complex thinking skills, the modern day teacher can now be guided on his goal to help student achieve higher level thinking skills and creativity beyond the ordinary bench mark of student's passing ,even excelling achievement tests. Given the fact that the ordinary classroom is awfully lacking in instructional toolkits to bring students to the higher domains of learning and achieving, the project method is suggested
The process
the process of implementation takes the students to the steps, efforts, and experience in project completion
the process of implementation takes the students to the steps, efforts, and experience in project completion
The process is more
important that the products
the process refers to the thinking/affective/psycho-motor process that occurs on the part of the learner. This comprises the journey that actualizes learning
the process refers to the thinking/affective/psycho-motor process that occurs on the part of the learner. This comprises the journey that actualizes learning
The
product is the result of this all-important process consisting in possibly a
summary, a poster, an essay, a term paper, a dramatic presentation, or an
IT-based product.
Lesson 8
Higher thinking skill through IT based
project.
There are four
IT-based projects:
Resource-based project
- In
these projects, the teacher step out of the traditional role of being an
content expert and information provider, and instead lets the student find
their own facts and information.
Simple creations
- Students
can also be assigned to create their software materials to supplement the
need for relevant and effective materials.
Creativity is said to
combine three kind of skills/abilities:
· Analyzing-
distinguishing similarities and differences seeing the project as a problem to
be solved.
· Synthesizing-
making spontaneous connections among ideas, thus generating interesting or new
ideas.
· Promoting-
selling of new ideas to allow the public to test the ideas themselves.
Guided
hypermedia projects
- The
production of self-made multimedia projects can be approached in two different
ways:
1. As
an instructive tool.
2. As
a communication tool.
4. Web-based projects
- Students can be made to create and post webpage’s on a given topic.
Traditional learning
model
|
Resource based
learning model
|
Teacher is expert
and information provider
|
Teacher is a guide
and facilitator
|
Textbook is key
source of information
|
Sources are varied
(print, video, internet, etc.)
|
Focus on facts
information is
package in neat parcels
|
Focus on learning
inquiry/quest/discovery.
|
The product is the
be-all and end-all of learning
|
Emphasis on process.
|
Assessment is
quantitative
|
Assessment is
quantitative and qualitative.
|
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